The Vulcan

The Vulcan

The Vulcan (excels at being logical, knowing everything, hiding emotions)

Pick two of the following moves at character creation:


When you examine an alien or unknown situation, roll+logic. On a 10+, hold 3. On a 7–9, hold 1. While you’re examining it, spend your hold to ask the MC questions, 1 for 1:
• is everything as it seems?
• what’s a hidden truth about the situation?
• left alone, how might the situation unfold?
• how could I get the situation to be more __?

Green-blooded, inhuman

As the Battlebabe move Ice Cold in AW. (under construction)

Mind Meld

You have the ability to do a mind meld. Mind meld is an applied technique, so the target must be stationary. It counts as a basic move using Strange. When you join minds with someone, roll+strange.
On a hit, the MC will tell you something new and interesting about the target, and might ask you a question or two; answer them. If you already know all there is to know, the MC will tell you that.
On a 10+, the MC will give you good detail.
On a 7–9, choose 1:
⁃ The MC will give you good detail, but you take +2 S-harm
⁃ The MC will give you an impression
On a miss, you get no information and you are stunned.


If you improve this move, you get the following additional ability:

On a 12+, choose 1:
- You may ask 3 questions per the 10+ result of the Brainer's Deep brain scan move from AW.
- You may plant a command in the subject's mind, per the Brainer's In-brain puppet strings move from AW
- You may store your katra ("soul") in another's mind

Nerve Pinch

You have the ability to do a nerve pinch against an unaware foe. It counts as a basic move using Bold. When you attack a person with a nerve pinch, roll+bold. On a 10+, the foe is rendered unconscious. On a 7-9, choose 1:
• You lose the element of surprise but you deal +2harm
• The foe is rendered unconscious but you lose the element of surprise
• The foe takes +2 S-harm but is not rendered unconscious

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