Excels at sacrifice self for knowledge, combat, finding things


Williams, Brown, Jones, Miller, Davis, Rodriguez, Wilson, Martinez, Anderson


Dour face, happy face, intense face

Eager eyes, Scared eyes, Wide eyes

Starting moves

  • Away Team

Away Team

inspired by comments by Jeff Johnston and Patrick Henry Downs on a Google+ forum post

You show the rest of the crew the inherent dangers of something new (planet, alien race, person). Roll+bold.
On a 10+, you die and choose 2.
On a 7-9, you die and choose 1.
On a 6-, you die and the GM makes as hard a move as he likes against the rest of the crew.

  • Crew takes +1 forward to determine the nature of the danger.
  • Nobody else from the crew is affected by the danger (yet)
  • There's another Redshirt on the scene for you to play. Change your Name and Look and nothing else. (In other words, you keep playing the Redshirt until you choose to discard them.)
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